![]() I would love to agree with this, but it's just not right. ![]() ![]() Removing the endless grind and progression from an ARPG is like removing the multiplayer part from an MMO. Is that not enough?īecause ARPGs are endless grind games and have always been more or less. Oh and the game has a rift-like system, it has content coming every 3 months or so, the game seems to have plenty of different ways to play it. Why can't you just pay 20-40 euros for a game that lasts 20 hours for each character, SOME endgame activity to push your character and level it up to max level and that's that.? Originally posted by Mikaelion:No idea why every game these days need to be played forever. Higher difficulty better drops exp buff ect all needed but also the enviorment to hold all this we need maps to run ♥♥♥♥ to do when we finally kicked the last boss butt, we need a twist a hold to keep us from uninstalling and thinking twice about ever investing into your game again.ĭont put your head in the sand but open your eyes and look good and hard on what made poe such a success.ĭont give me the grim dawn excuse because it has mods it in effect has more content and is not a viable comparrison to this game. Grinding for stuff trading with others and getting all those armor and weapons needed for your build is whats makes a good arpg people play for thousands of hours but it needs a endgame to achive all this. Seasons would be good with new mechanics and new items every so often would keep ur game alive if you have a endgame system. We would need a atlas(poe) or rifts(d3) or something to keep us playing or do you just want us to play the acts and then wait for a dlc that may or may not come depending on success? ![]() So the release is comming im sure most will go threw the three acts in a few days and reach endgame. ![]()
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